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21. WASHINGTON DC - JULY 26th 3 pm Meetup - in Out of Game Events and Gatherings [original thread]
Will be in attendance, rocking the PL swag while day drinking. Come whine at me about too much non eve content being published on themittani.com. It'll be a hoot.
- by Oh Takashawa - at 2014.07.22 23:22:00
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22. VA/DC/MD Meetup Saturday, June 14th 2014 at 1800 in D.C. - in Out of Game Events and Gatherings [original thread]
I will be attending. Come buy me a drink and tell me why you think themittani.com is biased against whoever you are.
- by Oh Takashawa - at 2014.06.09 16:35:00
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23. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
HVAC Repairman wrote: you can still do the same thing, you just need more people as triggers :((((((((((((((((((((( Unfortunately, the math on that simply doesn't work due to the pervasive presence of dampeners and the need to refit ~40% of ...
- by Oh Takashawa - at 2014.02.06 15:05:00
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24. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Veng3ance wrote: Demotress wrote: While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. Everyone knew drone assi...
- by Oh Takashawa - at 2014.02.06 14:57:00
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25. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Victor Dathar wrote: Oh Takashawa wrote: Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them...
- by Oh Takashawa - at 2014.02.06 14:55:00
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26. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset th...
- by Oh Takashawa - at 2014.02.06 14:31:00
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27. Sticky:Community Spotlight: NickFuzzeh - in EVE Information Portal [original thread]
Out of the kindness of his heart, Nick shared with all of you a portion of the glory he brings to each and every PL fleet op in his role as Morale Officer. A true Hero of the Legion. :AIRHORN:
- by Oh Takashawa - at 2014.01.31 22:59:00
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28. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Man Dinsdale, I love how mad you get, and how victimized you make yourself feel. You ***** almost as much as Poetic did - I look forward to your RMTing crybaby blog post when you quit.
- by Oh Takashawa - at 2014.01.16 19:55:00
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29. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Good changes all in all - care to offer your thoughts on why ewar effectiveness is much more bound up in the modules than the hulls, comparatively speaking? I happen to think unbonused ewar is a bit too strong, but it doesn't seem to be something ...
- by Oh Takashawa - at 2014.01.16 19:23:00
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30. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Katrina Bekers wrote: Forlorn Wongraven wrote: GeeShizzle MacCloud wrote: they dont have to deal with the load bearing requirements of hundreds of fighter bombers so im sure they'll be fine Prism! Pretty sure those 3000 sentries from 60...
- by Oh Takashawa - at 2013.12.03 17:55:00
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31. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Kimimaro Yoga wrote: Unrelated question for Prism X: Why is it that the Empire nodes have so much more peak traffic than the nullsec systems? Is this to compensate for the occasional extreme swings in nullsec load (huge unexpected fights) that ...
- by Oh Takashawa - at 2013.12.03 15:58:00
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32. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
CCP Prism X wrote: Weaselior wrote: I have a concern. As you point out, this system means that ajacent systems tend to share the same physical hardware. Doesn't that massively increase the chances of spillover tidi in nullsec battles: i.e. ...
- by Oh Takashawa - at 2013.12.03 15:53:00
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33. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Weaselior wrote: I have a concern. As you point out, this system means that ajacent systems tend to share the same physical hardware. Doesn't that massively increase the chances of spillover tidi in nullsec battles: i.e. our staging system is ...
- by Oh Takashawa - at 2013.12.03 15:48:00
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34. Fix the Login Ewarp Mechanics - in Assembly Hall [original thread]
Completely agree, particularly given the lengthy efforts made by a number of player alliances months ago to inquire about this, CCP must take the time to address it at this point.
- by Oh Takashawa - at 2013.11.28 06:32:00
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35. eWarp or how to get tied up and gangraped - in Warfare & Tactics [original thread]
Lady Naween wrote: I am not up to bubbles (lowsec scrub you know) but i thought a bubble on the point where the ship starts his ewarp works? but like i said..lowsec scrub. ( https://forums.eveonline.com/default.aspx?g=posts&m=1335076#post1...
- by Oh Takashawa - at 2013.11.28 06:29:00
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36. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Oh Takashawa, 95, 50, 07, 14, 24, 26, 04, 03, 55, 71, 41, 60, 25, 66, 79, 02
- by Oh Takashawa - at 2013.08.02 14:55:00
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37. Evolution seeking casual US TZ team players for NPC 0.0 roaming - in Alliance and Corporation Recruitment Center [original thread]
New Year's Eve Bump!
- by Oh Takashawa - at 2011.12.31 19:14:00
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38. Evolution seeking casual US TZ team players for NPC 0.0 roaming - in Alliance and Corporation Recruitment Center [original thread]
Bumpity bump bump.
- by Oh Takashawa - at 2011.12.26 00:56:00
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39. Evolution seeking casual US TZ team players for NPC 0.0 roaming - in Alliance and Corporation Recruitment Center [original thread]
Bumpin dis. New channel for recruitment is "evol-recruitment". Feel free to drop by.
- by Oh Takashawa - at 2011.12.12 02:56:00
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40. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
Engine trails/old cyno effect. Pay AUR, have flag put on a character that gives whatever ship he/she flies engine trails/old cyno effect. Or even just buy it for certain ships if priced appropriately.
- by Oh Takashawa - at 2011.06.27 06:54:00
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